Sephiria Artifacts are shaped inventory pieces that grant passive, triggered, or conditional effects, while Tablets strengthen compatible adjacent Artifacts. Grimoires are active spells that spend MP, so a strong build needs both a spatial inventory plan and enough resource support to cast reliably. Read the live effect text first, place the main Artifact beside useful Tablet cells, and leave unsupported catalog details marked Pending confirmation.
01 What Sephiria Artifacts do
Artifacts form the effect layer of a dungeon run. The collected material describes passive stats, triggered effects, and conditional bursts tied to weapon branches, elements, frequent hits, parries, kills, Miracles, and other families. Their run value depends on the trigger being compatible with the action the player actually repeats.
Official launch material gives a scale of roughly 300 Artifacts in version 1.0. That number explains why a complete remembered list is unrealistic, but it does not verify every item name or effect in third-party databases. Any individual catalog row not supported by a current tooltip remains Pending confirmation.
Artifacts reset when a run ends according to the collected guide, while permanent systems improve the baseline and available pool. This means the player keeps knowledge and Destiny Inscription progress rather than the same finished board. Plan each new inventory around the weapon and drops actually present.
02 Shape is part of an Artifact’s value
Every Artifact occupies a footprint on the inventory grid. A large or awkward piece can isolate cells, block a Tablet connection, or prevent a later core item from fitting even when its effect is individually strong. A compact line or corner piece may therefore outperform a rarer shape in the current board.
Preview placement before accepting or finalizing a reward. Count not only empty cells but also cavities that no useful known shape can occupy, and preserve flexible edges around the main Tablet. The objective is a board that activates the chosen effects, not a rectangle filled at any cost.
03 Tablets turn placement into power
Official descriptions say Tablets empower Artifacts placed next to them. The supplied beginner example also shows that position can produce positive or negative level changes according to the Tablet’s indicated slots. Hover over the Tablet and read its current preview rather than assuming all neighboring cells behave identically.
Premium adjacency should go to the Artifacts that drive the repeated combat action. A low-impact filler item can waste a strong Tablet cell even if it completes the visual grid. Keep one or more cells open when a missing core shape would create a much larger gain.
04 Read tag and Combo families
Artifact tags let Tablet and Combo systems recognize related effects. The collected pages mention weapon families, Ember or fire, Glacier or cold, Magitech or lightning, Guardian, Precision, Firmness, Spring Song, Shadow, Academy, Element, Companion, and more. A complete list and every current threshold are Pending confirmation.
| Effect family | Common decision it supports | Example weapon fit | |---|---|---| | Weapon or on-hit | Frequent matching attacks | Dagger or rapid routes | | On-parry or defense | Timed blocks and counters | Sword and Shield, Katana | | On-kill or wide pressure | Finishing grouped enemies | Greatsword | | Elemental | Fire, ice, or lightning packages | Staff and elemental upgrades | | Precision | Critical Chance and Critical Damage | Any reliable damage loop | | Guardian | Defense and shield-focused routes | Defensive builds |
Build one primary package before chasing every attractive family. A rainbow inventory can contain many good effects without reaching the useful threshold of any one route. Add a secondary family only when it solves a defined weakness or shares efficient dual-tag items.
05 Build from the weapon outward
Start with the normal, special, or defensive weapon action that lands consistently. Select an Artifact effect that rewards that action, then place compatible Tablets where they strengthen the largest useful group. Finally, add recovery, MP, defense, or mobility pieces needed to keep the loop running.
This order prevents a theoretical item combination from forcing unsafe play. A Dagger route should not depend on a Parry effect if the player only succeeds through normal attack volume, and a Staff route should not add more casts when MP already runs dry. The best grid is the one the current run can trigger repeatedly.
06 Grimoires spend MP for active spells
The collected data defines Grimoires as active spells that spend MP when cast. Damage raises output, while Haste improves how often the spell becomes ready in the referenced catalog framework. A casting route therefore needs both the effect and a resource plan.
Do not confuse a Grimoire with a passive Artifact merely because both appear in build discussions. Persistent board effects support the run continuously, while a Grimoire asks for an active input, available MP, and a useful timing window. Restricted or internal database records should not be presented as ordinary reward-pool drops.
Choose a spell the weapon rhythm can safely cast and the MP engine can sustain. If a Grimoire remains unavailable during the moments that matter, more theoretical damage does not fix the build. Exact spell costs, cooldowns, drop pools, and current Damage or Haste formulas are Pending confirmation unless shown in game.
07 Miracles, Potions, and the Mystic Pot
Miracles are another active or build-shaping category in the collected material and should remain separate from Grimoires and Artifacts. Build recipes pair named Miracles with weapon paths and Talent allocations, but the sources do not prove that every Miracle follows one Grimoire rule. Read the category and current effect before comparing them.
Potions provide consumable support rather than a permanent inventory engine. The beginner material reports that breakable containers can supply potions, while permanent village progress may affect starting or stored potion access in historical versions. Current potion slots, rewards, and workshop effects are Pending confirmation.
Community secret-room material describes the Mystic Pot as combining up to three deposited Artifacts into one Tablet. That action trades existing pieces for a different adjacency tool, so check what the board loses before using it. Current input limits, output rules, and recovery options are Pending confirmation.
08 A repeatable inventory routine
Before taking a reward, read its effect, tags, footprint, and trigger. Preview where it fits, identify which Tablet cells it can use, and compare the resulting active Combo counts with the current board. Reject or replace the piece when it breaks more useful connections than it creates.
After placement, verify the visible change rather than assuming the effect activated. Keep a small amount of flexible space for the missing core, and remove filler when it blocks that plan. In co-op, announce the needed shape or tag before a teammate claims a shared drop.
09 What is verified and what is pending
Official descriptions support the central rule that Artifacts grant effects and adjacent Tablets empower them. Collected community and database material adds useful categories, shapes, Combo examples, Grimoire behavior, and build recipes. Those details remain version-sensitive and should be compared with the current client.
No complete verified list of every Artifact, Tablet, Grimoire, shape, effect, threshold, and drop rate is present in the supplied evidence. Publishing invented rows would make the page look complete while reducing its accuracy. Every unsupported catalog value is therefore Pending confirmation until a current tooltip or reproducible test verifies it.